﻿using Engine;
using Game;

namespace Mekiasm
{
    public class BasicMachineCasing : ItemCube
    {
        public static int Index;

        public BasicMachineCasing() : base("基础机械外壳")
        {

        }

        public override bool OnUse(Ray3 aim, ComponentMiner componentMiner, TerrainRaycastResult? raycast)
        {
            return true;
        }

        public override int GetFaceTextureSlot(int face, int value)
        {
            return 38;
        }
    }
}
